Path Pursuit

YEAR

Spring 2025

DURATION

4 months

TOOLS

Figma, After Effects

DESIGN SOLUTIONS

UI / UX, Exhibition Design, Client Relations

Path Pursuit

YEAR

Spring 2025

DURATION

4 months

TOOLS

Figma, After Effects

DESIGN SOLUTIONS

UI / UX, Exhibition Design, Client Relations

Path Pursuit

YEAR

Spring 2025

DURATION

4 months

TOOLS

Figma, After Effects

SOLUTIONS

UI / UX, Exhibition Design, Client Relations

Path Pursuit

YEAR

Spring 2025

DURATION

4 months

TOOLS

Figma, After Effects

DESIGN SOLUTIONS

UI / UX, Exhibition Design, Client Relations

Path Pursuit

YEAR

Spring 2025

DURATION

4 months

TOOLS

Figma, After Effects

SOLUTIONS

UI / UX, Exhibition Design, Client Relations

stick to the path, stay together, & avoid obstacles

stick to the path, stay together, & avoid obstacles

stick to the path, stay together, & avoid obstacles

stick to the path, stay together, & avoid obstacles

CHALLENGE

CHALLENGE

CHALLENGE

A New Media Design & New Media Interactive Development capstone project, we worked with the Strong National Museum of Play to develop a physical interactive game show experience for their Beyond the Buzzer exhibition.

A New Media Design & New Media Interactive Development capstone project, we worked with the Strong National Museum of Play to develop a physical interactive game show experience for their Beyond the Buzzer exhibition.

CONCEPT

CONCEPT

Path Pursuit is a co-op game installation challenging two players to physically sync their controllers to complete a digital obstacle course.

Path Pursuit is a co-op game installation challenging two players to physically sync their controllers to complete a digital obstacle course.

RESEARCH

RESEARCH

Diving into game show history, exhibition design, and simplified game UI, we identified core engagement factors to promote teamwork and minimize user frustration, while also blending adult nostalgia with kinesthetic challenge for children.

Diving into game show history, exhibition design, and simplified game UI, we identified core engagement factors to promote teamwork and minimize user frustration, while also blending adult nostalgia with kinesthetic challenge for children.

EXPERIENCE

EXPERIENCE

Designed to be intensely collaborative, physically engaging, and universally accessible, separated players relied on communication to successfully guide their shared digital controller to the finish line.

Designed to be intensely collaborative, physically engaging, and universally accessible, separated players relied on communication to successfully guide their shared digital controller to the finish line.

Our host, Bam Bastic, provided real-time engaging and humorous messaging to reduce user frustration during gameplay, becoming a memorable highlight.

Our host, Bam Bastic, provided real-time engaging and humorous messaging to reduce user frustration during gameplay, becoming a memorable highlight.

DESIGN

DESIGN

Our branding prioritized visual clarity and high contrast, designing a vibrant aesthetic with bold colors and layered graphics, referencing classic game shows like Wipeout. As star of the show, Bam is a friendly dog with human-like poses, designed to feel approachable and encouraging for children.

Our branding prioritized visual clarity and high contrast, designing a vibrant aesthetic with bold colors and layered graphics, referencing classic game shows like Wipeout. As star of the show, Bam is a friendly dog with human-like poses, designed to feel approachable and encouraging for children.

The custom controllers featured integrated haptic feedback to immediately convey player movement and optimize understanding across all ages and abilities.

The custom controllers featured integrated haptic feedback to immediately convey player movement and optimize understanding across all ages and abilities.

INSTALLATION

INSTALLATION

Presented at RIT's IMAGINE festival, the final product was a fully integrated hardware and software system, requiring robust back-end code for real-time input mapping. We conducted extensive spatial analysis to ensure the installation's construction mirrored the interior space and could accommodate hundreds of attendees.

Presented at RIT's IMAGINE festival, the final product was a fully integrated hardware and software system, requiring robust back-end code for real-time input mapping. We conducted extensive spatial analysis to ensure the installation's construction mirrored the interior space and could accommodate hundreds of attendees.

Bringing the game's design elements into the real world, we created an immersive feeling of stepping directly into the game, designing a highly immersive and fluid experience.

Bringing the game's design elements into the real world, we created an immersive feeling of stepping directly into the game, designing a highly immersive and fluid experience.

RESULTS

RESULTS

Path Pursuit was a resounding success, earning the prestigious Best in Show and Fan Favorite awards at RIT's EDGE Competition, validating both its technical rigor and its user engagement. The team's success was also highlighted by interviews on local news outlets, promoting the quality of RIT's New Media programs.

Path Pursuit was a resounding success, earning the prestigious Best in Show and Fan Favorite awards at RIT's EDGE Competition, validating both its technical rigor and its user engagement. The team's success was also highlighted by interviews on local news outlets, promoting the quality of RIT's New Media programs.

REFLECTION

REFLECTION

This capstone underscored the necessity of strong team collaboration and professional client management under tight, production-level deadlines.

This capstone underscored the necessity of strong team collaboration and professional client management under tight, production-level deadlines.

Delivering a unique, large-scale experience in a diverse 12-person team is no small feat, and it validated our ability to bridge high-level conceptual UX design with rigorous technical execution.

Delivering a unique, large-scale experience in a diverse 12-person team is no small feat, and it validated our ability to bridge high-level conceptual UX design with rigorous technical execution.

CREDITS

CREDITS

  • RIT New Media Design

    RIT New Media Design

    Capstone

    Capstone

  • Director

    Director

    Prof. Jason Arena

    Prof. Jason Arena

    Prof. Travis Stodter

    Prof. Travis Stodter

    Prof. Alances Vargas

    Prof. Alances Vargas

    Software Engineer

    Software Engineer

    Ata Noor

    Ata Noor

  • New Media Design

    New Media Design

    Alexa Contreras

    Alexa Contreras

    Drew Genel

    Drew Genel

    Jamielynn Gallagher

    Jamielynn Gallagher

    Joy Zheng

    Joy Zheng

    Kamy Bitely

    Kamy Bitely

    Liana Grosser

    Liana Grosser

    Lily Rice

    Lily Rice

  • New Media Int. Dev.

    New Media Int. Dev.

    Claudia Sanchez

    Claudia Sanchez

    Nick Will

    Nick Will

    Game Design & Dev.

    Game Design & Dev.

    Leah Torregiano

    Leah Torregiano