Path Pursuit
YEAR
Spring 2025
DURATION
4 months
TOOLS
Figma, After Effects
DESIGN SOLUTIONS
UI / UX, Exhibition Design, Client Relations
Path Pursuit
YEAR
Spring 2025
DURATION
4 months
TOOLS
Figma, After Effects
DESIGN SOLUTIONS
UI / UX, Exhibition Design, Client Relations
Path Pursuit
YEAR
Spring 2025
DURATION
4 months
TOOLS
Figma, After Effects
SOLUTIONS
UI / UX, Exhibition Design, Client Relations
Path Pursuit
YEAR
Spring 2025
DURATION
4 months
TOOLS
Figma, After Effects
DESIGN SOLUTIONS
UI / UX, Exhibition Design, Client Relations
Path Pursuit
YEAR
Spring 2025
DURATION
4 months
TOOLS
Figma, After Effects
SOLUTIONS
UI / UX, Exhibition Design, Client Relations
stick to the path, stay together, & avoid obstacles
stick to the path, stay together, & avoid obstacles
stick to the path, stay together, & avoid obstacles
stick to the path, stay together, & avoid obstacles
CHALLENGE
CHALLENGE
CHALLENGE
A New Media Design & New Media Interactive Development capstone project, we worked with the Strong National Museum of Play to develop a physical interactive game show experience for their Beyond the Buzzer exhibition.
A New Media Design & New Media Interactive Development capstone project, we worked with the Strong National Museum of Play to develop a physical interactive game show experience for their Beyond the Buzzer exhibition.
CONCEPT
CONCEPT
Path Pursuit is a co-op game installation challenging two players to physically sync their controllers to complete a digital obstacle course.
Path Pursuit is a co-op game installation challenging two players to physically sync their controllers to complete a digital obstacle course.
RESEARCH
RESEARCH
RESEARCH
Diving into game show history, exhibition design, and simplified game UI, we identified core engagement factors to promote teamwork and minimize user frustration, while also blending adult nostalgia with kinesthetic challenge for children.
Diving into game show history, exhibition design, and simplified game UI, we identified core engagement factors to promote teamwork and minimize user frustration, while also blending adult nostalgia with kinesthetic challenge for children.
EXPERIENCE
EXPERIENCE
EXPERIENCE
Designed to be intensely collaborative, physically engaging, and universally accessible, separated players relied on communication to successfully guide their shared digital controller to the finish line.
Designed to be intensely collaborative, physically engaging, and universally accessible, separated players relied on communication to successfully guide their shared digital controller to the finish line.
Our host, Bam Bastic, provided real-time engaging and humorous messaging to reduce user frustration during gameplay, becoming a memorable highlight.
Our host, Bam Bastic, provided real-time engaging and humorous messaging to reduce user frustration during gameplay, becoming a memorable highlight.
DESIGN
DESIGN
DESIGN
Our branding prioritized visual clarity and high contrast, designing a vibrant aesthetic with bold colors and layered graphics, referencing classic game shows like Wipeout. As star of the show, Bam is a friendly dog with human-like poses, designed to feel approachable and encouraging for children.
Our branding prioritized visual clarity and high contrast, designing a vibrant aesthetic with bold colors and layered graphics, referencing classic game shows like Wipeout. As star of the show, Bam is a friendly dog with human-like poses, designed to feel approachable and encouraging for children.
The custom controllers featured integrated haptic feedback to immediately convey player movement and optimize understanding across all ages and abilities.
The custom controllers featured integrated haptic feedback to immediately convey player movement and optimize understanding across all ages and abilities.




INSTALLATION
INSTALLATION
Presented at RIT's IMAGINE festival, the final product was a fully integrated hardware and software system, requiring robust back-end code for real-time input mapping. We conducted extensive spatial analysis to ensure the installation's construction mirrored the interior space and could accommodate hundreds of attendees.
Presented at RIT's IMAGINE festival, the final product was a fully integrated hardware and software system, requiring robust back-end code for real-time input mapping. We conducted extensive spatial analysis to ensure the installation's construction mirrored the interior space and could accommodate hundreds of attendees.
Bringing the game's design elements into the real world, we created an immersive feeling of stepping directly into the game, designing a highly immersive and fluid experience.
Bringing the game's design elements into the real world, we created an immersive feeling of stepping directly into the game, designing a highly immersive and fluid experience.
RESULTS
RESULTS
RESULTS
Path Pursuit was a resounding success, earning the prestigious Best in Show and Fan Favorite awards at RIT's EDGE Competition, validating both its technical rigor and its user engagement. The team's success was also highlighted by interviews on local news outlets, promoting the quality of RIT's New Media programs.
Path Pursuit was a resounding success, earning the prestigious Best in Show and Fan Favorite awards at RIT's EDGE Competition, validating both its technical rigor and its user engagement. The team's success was also highlighted by interviews on local news outlets, promoting the quality of RIT's New Media programs.
REFLECTION
REFLECTION
REFLECTION
This capstone underscored the necessity of strong team collaboration and professional client management under tight, production-level deadlines.
This capstone underscored the necessity of strong team collaboration and professional client management under tight, production-level deadlines.
Delivering a unique, large-scale experience in a diverse 12-person team is no small feat, and it validated our ability to bridge high-level conceptual UX design with rigorous technical execution.
Delivering a unique, large-scale experience in a diverse 12-person team is no small feat, and it validated our ability to bridge high-level conceptual UX design with rigorous technical execution.
CREDITS
CREDITS
CREDITS
RIT New Media Design
RIT New Media Design
RIT New Media Design
Capstone
Capstone
Director
Director
Director
Prof. Jason Arena
Prof. Jason Arena
Prof. Jason Arena
Prof. Travis Stodter
Prof. Travis Stodter
Prof. Travis Stodter
Prof. Alances Vargas
Prof. Alances Vargas
Prof. Alances Vargas
Software Engineer
Software Engineer
Software Engineer
Ata Noor
Ata Noor
Ata Noor
New Media Design
New Media Design
New Media Design
Alexa Contreras
Alexa Contreras
Alexa Contreras
Drew Genel
Drew Genel
Drew Genel
Jamielynn Gallagher
Jamielynn Gallagher
Jamielynn Gallagher
Joy Zheng
Joy Zheng
Joy Zheng
Kamy Bitely
Kamy Bitely
Kamy Bitely
Liana Grosser
Liana Grosser
Liana Grosser
Lily Rice
Lily Rice
Lily Rice
New Media Int. Dev.
New Media Int. Dev.
New Media Int. Dev.
Claudia Sanchez
Claudia Sanchez
Claudia Sanchez
Nick Will
Nick Will
Nick Will
Game Design & Dev.
Game Design & Dev.
Game Design & Dev.
Leah Torregiano
Leah Torregiano
Leah Torregiano

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explore
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© Alexa Contreras 2026. All Rights Reserved.